Marisa wears the clothes of Tenshi Hinanai from the fighting games. Like the Chibi form, however, getting hurt in this form results in losing a life. Rolling into solid walls causes Marisa to bounce off of them and keep rolling the other way. She can do a couple other tricks, such as rolling up walls and even on ceilings for a moment if you jump correctly. Yukkuri Marisa has a shorter jump and cannot carry things around, but if you slide down a slope or keep "running", Marisa will start rolling very fast, becoming invincible to most enemies/hazards and can bounce very high when you press and hold the Jump button. Marisa becomes a large head with a rather easygoing expression. This form is only temporary, and when the music goes back to normal, Marisa will revert back into whatever form she had before. She can even smash through blocks by running into them. As long as she's this big, Marisa is invincible, capable of defeating enemies by simply touching them. Once Marisa grabs a big mushroom, she transforms into the very large and lady-like Super Marisa. You can also move while holding down, so you can pass trough passages, where only Chibi Marisa can pass. If you hold the Run/Action button while swimming, Marisa can swim super fast, to the point of being able to swim through currents that would otherwise push her away. Underwater, however, you can simply use the directional keys to swim around, which allows for much more precise movement. 3 On land, Marisa can only move by hopping around and her jumps become difficult to control. It behaves much like the Frog Suit from Super Mario Bros. Marisa dons a robed outfit and frog-eyed hat similar to Suwako Moriya. It's useful for crossing gaps and climbing platforms. By pressing and holding the Jump button in midair while falling or at the peak of her jump, Marisa can use the rabbit ears to hover a little higher for a short moment. Marisa sports a contemporary outfit similar to the moon rabbit Reisen Udongein Inaba, complete with rabbit ears and tail. The orb can be used to take out most enemies and it can even collect the stars it flies into. This orb behaves similar to the superball/fireball in Super Mario Land 1 it bounces off of the floor and continues moving in a diagonal path, bouncing off of the terrain until it either goes off screen, hits something, or keeps bouncing for three seconds. In this form, Marisa can shoot one yin-yang orb whenever you press the Run/Action button. In this form, Marisa dons a red/white outfit similar to Reimu Hakurei. In this form, Marisa gains the ability to smash apart blocks by jumping into them from below. Like in the Mario games, grabbing a mushroom makes Marisa bigger (occupies two tiles of height). Since Chibi Marisa only occupies one tile of height, she is capable of entering some narrow passages. If an enemy hits her in this form, a life is lost. This is the form that Marisa starts off as.
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